Thursday, November 19, 2015

Project 4 Ideas-Rebecca Shalloway

1. Pet Peeves

What makes something a pet peeve? In this piece I will perfom all of my pet peeves, chewing gum, sipping soup, brushing hair in the wrong direction. There will be no pain from the performer but only pain as the audience member.

2.Focus

I will have a series of questions written. Someone will ask me a questions and i will have to answer without looking around to recall a memory or to respond. If I look around to try to recall an asnwer I will have to do a push up.  I n a way I am training myself to focus my attention.

Convo with Artist Piece- Rebecca Shalloway

Original Work:

Andy Warhol
Andy Warhol eating a Hamburger.

My piece:

Me
Eating a Hamburger

How is it different when I eat the hamburger? Is it about the action of eating or the context of the hamburger?

Project 4 Ideas - Alex SP

1. Handstanding failures

A piece where I attempt over and over to do a handstand, and falling; talking about both failure, but also self inflicted pain; as well as repetition, and a link between insanity and learning

2.  Costumes

I've always been interested in ritual, clothing, and their connection, behaving erratically based on a type of costume that I am wearing would be interesting

3. Babbling

I like overcoming my own perceived shortcomings, but I usually need something to push me into attempting to do so, also inspired by Marina Abramovic's works involving committing to a behavior and patience, I'd be interested in attempting an extended stream of consciousness rant as a performance.

Convo with artist piece - Alex SP

I'm going to make a piece that creates a conversation with Chris Burden's Shoot piece.
I've done something similar before, but using it alongside Burden's piece will definitely change the dialogue I want to create with it.

Convo with Famous Work - Hattie Mallot

I'm thinking about having a conversation with Tehching Hsieh's One Year Performance from 1981-1982, where he spent an entire year outside without entering any buildings or kinds of shelters. I think it would be interesting to see how different our experiences would be. I would have to do it for a shorter amount of time though, say a 24-hour period, instead of a year.

I was also thinking about doing a recreation of a piece done by a student that I once saw in a magazine, where the student made a suit of flowers and walked around in order to break up the monotony of a commute to work and bring a breath of fresh air to the urban landscape. If I were to do it, which I don't think I would due to the logistics of creating a suit of flowers, I would give the flowers away until there was only one left, as though I were giving parts of myself away. I could possibly do this for Project 4 instead...


Tuesday, November 17, 2015

Project 4 Ideas- Dana Hatchett

1. I was thinking about having an actress look in the mirror and put on makeup. I want to focus on self consciousness and how people view themselves negatively in the mirror (specifically females). I was thinking about having the actress put on makeup and then not feeling satisfied. Then she puts even more makeup on and still doesn't feel satisfied, and so on. Then at the end she puts on so much makeup that she looks almost ridiculous. I want to emphasize the fact that sometimes people are too hard on themselves when they look in the mirror. 

2. I want to film someone living their daily life, they could be eating an orange. Then I want to film the person being wrapped in plastic wrap. Time will go on and the person will try to something else or do something else. But they are confined to the tightness of the plastic wrap and can't move. I want to make an emphasis on how life can change. The plastic represents obstacles similar to the way life represents obstacles. 

Critique Feedback: Rebecca Shalloway

From the critique, I learned that I should clarify the sounds. Especially in the beginning I could have made the conversation more visible to hear. Then I could have sharpened some of the miscellaneous sounds such as chewing chips and zipping of the backpack.

Conversation with Famous Art- Dana Hatchett

At this point I am set on the piece Relation in Time by Marina Abramovic and Ulay. I want to do this piece because it shows an interesting perspective on relationships. The hair falls apart and gets fixed which is an accurate portrayal of any relationship.

Convo With Famous Work exercise ideas | Week 12

Marina Abramovic - Relation In Space

Presenting Tuesday December 1st.

PerformanceVideo_Convo_with_Famous_Work_exercise-CM

-Still undecided on what to investigate. But first I have to investigate what is "performance" and if it has to question the concept of art.

project4_ideas-CM

-One idea is cooking (culinary arts), as a way to question what art is; I am thinking on not doing changes in zoom or camera position at all, just static. My second idea is playing a video game (I will probably change this one afterwards).

Friday, November 13, 2015

Dana Hatchett- Final Critique Reflection

Overall, I was satisfied with my project and the critiques that I received. During the critique, a majority of the class said that I needed to work with the transitions. I completely see where they are coming from and completely agree to that. I wish I came into the sound room before the final project to see how it was going to sound. Some of the sounds weren't as loud as I wanted them to be and some of the sounds were too low. I did like the sounds that I recorded, but I do feel like there is more room for improvement. I really appreciated what everyone had to say and hopefully I will improve.

Thursday, November 12, 2015

Project 3 Sound | Week 12


Project 03 Soundscape | Artist Statement
“Untitled” By: Vanessa Puello

            Using audio that I collected using both an external microphone, the microphone from my laptop and headphones, and found audio tracks from freesound.org, my sound project was assembled. I compiled multiple .wav files on Audacity in order to create an environment and storyline for my project. Throughout my two minute and two second long audio track, you follow someone as they leave the busy street crowds outside and step into a calm hotel lobby. The person then rides an elevator upward. They step into the hallway and try to enter a locked door. Frustrated, this person then continues along the hall and pass a door that has animal and jungle sounds coming from inside. The audio track ends with this person finally entering what seems to be their assigned room (or home, this is up to interpretation), places their belongings down on a table and they finally relax after a long day.  


            I enjoyed finding and recording audio for this project. The audio that I found online and used for my project were all downloaded from freesound.org. The downloaded audio is as follows: the sound of a crowd outdoors at the beginning of the track, the first door that enters into the hotel lobby, the background noise of people in the hotel lobby, the elevator, the bird and jungle noises playing during the middle of the track, and the door sound used in 1:08 and 1:23. The audio that I recorded myself includes the sound of heels walking on tile and carpet, the breathing noises, the dialogue, the keys jingling, the other door sounds not described previously, and the light switch noises found in the end of the video.

ASP Reflection

After the critique of the project, I felt very enthusiastic about the criticism I received. I was a little disappointed that the sound was so different than what I had expected in the space, but it was encouraging that my project successfully created the feeling of tension that I was attempting to create. The suggestions about where to place the voice/recording in the piece were helpful; in hindsight I may have been a little bit too attached to my original idea, even the rest of the project had changed.

Project3_Critique_Reflection-CM

- I am glad that people were able to visualize the setting that I had in mind, even though I did not think that this would happen (I was visualizing it myself when doing it, but did not think that the audience would visualize it too). I had a hard time with bringing sounds at the front and back, for which, my intention was to just mix the sounds, without focusing on specific sounds at different time intervals. At the middle, when the shooting is taking place, I would try to bring the machine gun sounds to the front. Later, there is already distinction between sounds, with the sword fighting and the shooting in the back (and sounds of crashing waves).

Project 3, Crit reflection - Crystal Giraldo

For the most part I feel that people understood the message I was trying to get across with my piece. It was successful in terms of creating a soundscape that was anxiety-inducing and even annoying; and the time of the day and events that were going on were recognizable by most (except maybe the cat breaking the glass part.) I would definitely change the alarm in the beginning to a calmer sound and not so dramatic, and I would start off the piece with more randomized sounds and not as rhythmic. I would also record the sounds of the glass breaking and cat myself, those were the only two sounds I appropriated from the internet, and I agree that they were the weakest. This was my first time working with anything sound related and I have to say I enjoyed it more than expected.

Tuesday, November 10, 2015

Project 3 - Hattie Mallot

https://soundcloud.com/paintedxdark/project03-mallot

Final Project_Rebecca Shalloway


Studio Sounds
Rebecca Shalloway

https://soundcloud.com/user-112198275/studiosounds1


In this piece I hope to create an audio narrative of the studio process. This is an audio representation of how to focus. I think this relates directly to sound vs. noise in that noise is usually disorganized sound or lacks focus. The way I produce work requires concentration. This piece is about the in and out transitions of focus that I go through in my artistic process.

Working in a studio environment has put me in a position where i have to control my attention. This piece displays the contrast between focused thinking and the sounds of fun and play. Graphic design is a more collaborative practice then painting that still requires moments of independent thinking.

Everyone works differently. Some can read in public spaces, some can listen to music while working and others need complete silence to have full attention. I work in the middle of this spectrum.

Revisions To Project-Rebecca Shalloway

From the mid process critique I will add more sounds to the piece. I also will record clearer foosteps and organize the sounds so that it becomes a narrative.

The narrative will be as follows:
Open door
Lots of room "noise"
Backpack plopped on desk
objects moved from desk
zipper on backpack undone
clicking of desk neighbhor
side converssations and laughter once seated
clicking and tying of my own mouse
sigh
eating chips
drawing with pencil
silence of room
silent typing (closing out of all browsers)
and restart of computer

Dana Hatchett- Artist Statement

Artist Statement

For my project, I wanted to make something that had a narrative to it. I wanted the narration of the sounds in this piece to guide the listener throughout the story. At the beginning of the sound, you hear birds chirping. I wanted to make it seem like time was progressing in a way when you hear birds chirping in the morning. Then I wanted to provide sounds that were a bit unsettling to change the direction of the story. As the story progresses, the sounds get a bit more disturbing which is the goal that I wanted to achieve. The sounds of the wind chimes and the Native Americans are used as a warning sign that something is going to happen. 

My plan was to add anticipation and mystery. Whispering plays a part to add to the creepiness of the sound. I wanted things to go from normal to creepy. At the end, there is a sound of a saw and signal is lost. I guess the ending can be viewed as abstract by anyone who listens to it and they can make their own judgement. The sounds that I recorded were the birds singing, the thumb snaps, the Native American voices, the tapping on the glass, knocking on the door, and the water faucet. The sounds that I got from the internet were the chimes, the murmuring, the vibration sound, the loss of signal, the clanking, and the winter sound.

https://soundcloud.com/dana-hatchett/audacity-project-3  









project3_final_CM

Link:
https://soundcloud.com/user-799388125-908573266/project03

Artist Statement:
Cesar Martinez
DIG2282C
Project03



Artist Statement

            I decided to stick with the only art that I am most familiar with, video games (and computer graphics), so the project is based on some fighting going on at seashore, a place that exists in my imagination. This was supposed to be something like a fight between good against evil (or Heaven against Hell), but I made modifications that have nothing to do with this. So, basically, I did not stick to the script.

            I added my own sounds (me playing the keyboard) that make it somehow interesting even to me because I did not expect to finish it the way it is! I recorded gunshots, explosions, heartbeats, and even nature sounds that I mixed and overlapped with the ones I previously had from the draft. I did not want to exceed 2:15 min. but this piece is 2:30 min long.


            This piece starts with nature sounds to represent the shore. Church bell sounds then come up, as a reference that the battle is about the start. Then gunshots and laser gunshots sounds appear, meaning that the battle has started. I used explosions and loud sounds. Then an evil laugh appears (I recycled this from the draft) and sword fighting take place, along with gunshots and warfare sounds. This ended up being as a multiplayer (or co-op) mission, with several fighting going on in the same place.

Adjustments_Project3_final_CM

I'm going to overlap the nature sounds with the fighting, use my own recorded sounds, not make it too long, add laser gun sounds, etc.

Alex SP_ Project 3

https://soundcloud.com/aspesant/asp-project-3-the-call

Project 3: Sound - Crystal Giraldo

Artist Statement
Fall 2015 is my first semester back in school after a solid two years out of the game. It has been a wonderful welcome back but that does not come without its struggles. Getting back into the rhythm of juggling school, work and the occasional sleep and social has not been the easiest to do. With so many things on my plate and usually running on such little sleep, I have become an expert at rushed mornings, in my own messy-routinely way. My sound piece “Get2Gettin” is an assemblage of different sounds and noises that I experience when I am trying to wake up and head out the door in as few minutes as possible.

The piece begins with the sound of my alarm clock, followed by different noises I create as I am getting ready to face the new day, such as a toaster and the sound of my vitamin bottle being shaken. Several of the sounds are rhythmically composed in order to represent the recurring sequence of events that I go through on daily basis. The crescendo of the piece leads up to a common interaction between my clumsy cat and I, in this particular one, she is confronted knocking over and breaking a glass. I wanted to to create an abstract soundscape with this piece; one that depicts both the disorderly/orderly and routinely/random sounds that make up my mornings.