Tuesday, October 6, 2015

Comic Reading- Dana Hatchett

  • 1. Does each frame represent a single moment in time in a comic? Why or why not? What about in video?
In a comic, I don't think that every single frame represents a single moment in time because there is much more action behind the frame with the narrative written. In a video, I think that a single frame does represent a single moment in time because it is comparable to stop motion animation where the subjects can be captured in a single frame one at a time. 
          2.  In comics, time and space are “one and the same.” How so? Contrast these strategies with how artists represent space and time in film and video. How do artists represent space in moving image? How do we know the space is larger? How does an artist elicit claustrophobia on film or video? Provide 2 examples from film or video of how  large or small spaces are communicated to the audience.

In comics, time and space are one and the same because there are no jump cuts or multiple scenes happening all at once. In video, multiple scenes can be played and space can be much larger. Comic books are restricted to a small space. Artists represent time and space in a small image by narration and dialogue, as well as  illustrations and facial reactions. The space is larger when the shot/ illustration is more vast and from a distance. Claustrophobia on film is usually filmed usually by a subject being constricted in a small environment/setting. In the movie Detour, the main character is stuck in his car alone after a mudslide. the camera gets close up and the set is really tight. In the movie Gravity, Sandra Bullock is stuck in a tiny space shuttle. The set is tiny and the audience feels the small space as much as Sandra Bullock's character does. Sandra is crammed inside the tiny set. 
    













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